As a fan of the franchise, a story reboot for Mortal Kombat was more than welcome. From my very first game of the original in the arcades, I followed the poorly written stories of each character and their involvement in this fighting tournament to save “Earthrelm.” The newest Mortal Kombat does something that is unique and smart with the story. Raiden, now canonically defeated, sends a memory back in time to the very beginning of the very first game. Here, he has the opportunity to change history that occurs throughout the timeline in the various games. For fans, this is a very exciting because the game very closely retells the stories from the first four Mortal Kombat games. It’s fun to relive all the events of the previous games, and the changes that they make to the story along the way.
However, the story in Mortal Kombat has always been poorly written and campy, and the characters one dimensional. When updating the franchise, nobody at NeitherRealm decided to update the characters. It becomes obvious fairly quickly that this was a game birthed out of the early 90s, with its rampant ninjas, demons, and big-breasted bimbos. When playing through Story Mode, you start out as Johnny Cage first. Not a great way to kick things off, but at least they get him out of the way. Johnny Cage is still a stereotype wrapped in a cliché. But, for a story that is bland and sometimes nonsensical, NetherRealm actually tells it in a compelling way, with good pacing and flow, as well as a great presentation. But who really plays Mortal Kombat for the story?
There is always a lot going on in the stages. |
Most specifically horrendous are the boss fights. Not only are the bosses incredibly hard due to their increased health and defense, as well as the shear amount of damage they do, but they actually break the rules of the game. There will be times, completely at random, that when you land a blow on one of the bosses and they will simply flash with a yellow light. When this happens, your attack landed, but it has none of the interrupting qualities it normally would have. That means that, at random, you can’t interrupt a combo, or knock them across the area with an uppercut. It’s complete bullshit. The bosses are hard enough when the game doesn’t cheat, with their cheap attacks and repetitive behavior. It’s been a long while since a game has caused controller flinging fits of rage like the bosses in Mortal Kombat.
Klassic kharacters return to kombat. |
Luckily there are many modes in Mortal Kombat to distract from the bosses. Along with the standard Arcade, versus, and of course, story mode, there is the new challenge tower. This tower is a series of 300 challenges where the game asks you to complete a fight a certain way, or do a specific challenge. For example, armless kombat pits you against your opponent without arms. So naturally, you are limited to kicks only. These challenges provide a fun diversion and an interesting challenge to the normal gameplay. Additionally there is a tag battle mode, where you can select two kombatants for some two-on-two battles. Especially nice is that you can team up with another player to tackle an arcade style ladder in this mode, creating a nice co-op play session. The only shame is that there aren’t tag team fatalities.
Two-on-one battles are rage inducing. |
Dressing a solid 2D fighter with the franchise’s ninja masks and extra arms really created a solid, entertaining fighting game. And while it can be frustrating at times, the variety of modes lets you shake off nerd rage and find something else fun to do. The fatalities and gore are consistent with the series roots while removing a lot of the silliness that started to plague the series in its more recent installments. For fighting fans, it’s worth checking out. But if you are a fan of the Mortal Kombat franchise, it’s a must buy.
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